#include "Animation.h"


Animation::~Animation()
{
}


Animation::Animation(SDL_Texture *tex, int nframes, float FPS, int x, int y, int w, int h)
:m_Tex(tex), m_iNumFrames(nframes), m_fFPS(FPS), m_iX(x), m_iY(y), m_iW(w), m_iH(h)
{
	
}


